Quickstart & guides#

pw_async2: Cooperative async tasks for embedded

Guides#

Implementing tasks#

pw::async2::Task instances complete one or more asynchronous operations. They are the top-level “thread” primitives of pw_async2.

You can use one of the concrete subclasses of Task that Pigweed provides:

Or you can subclass Task yourself. See pw::async2::Task for more guidance on subclassing.

How a dispatcher manages tasks#

The purpose of a pw::async2::Dispatcher is to keep track of a set of pw::async2::Task objects and run them to completion. The dispatcher is essentially a scheduler for cooperatively-scheduled (non-preemptive) threads (tasks).

While a dispatcher is running, it waits for one or more tasks to awaken and then advances each task by invoking its pw::async2::Task::DoPend() method. The DoPend method is typically implemented manually by users, though it is automatically provided by coroutines.

If the task is able to complete, DoPend will return Ready, in which case the task is then deregistered from the dispatcher.

If the task is unable to complete, DoPend must return Pending and arrange for the task to be woken up when it is able to make progress again. Once the task is reawoken, the task is re-added to the Dispatcher queue. The dispatcher will then invoke DoPend once more, continuing the cycle until DoPend returns Ready and the task is completed.

Waking tasks#

When a task is unable to complete without waiting, the implementor of DoPend must return Pending and should arrange for the task to be reawoken once DoPend may be able to make more progress. This is done by calling pw::async2::Context::GetWaker() to get a pw::async2::Waker for the current task. In order to wake the task up and put it back on the dispatcher’s queue, pw::async2::Waker::Wake() must be called.

For example, one implementation of a delayed task might arrange for its Waker to be awoken by a timer once some time has passed. Another case might be a messaging library which calls Wake on the receiving task once a sender has placed a message in a queue.

Passing data between tasks#

Astute readers will have noticed that the Wake method does not take any arguments, and DoPoll does not provide the task being polled with any values!

Unlike callback-based interfaces, tasks (and the libraries they use) are responsible for storage of the inputs and outputs of events. A common technique is for a task implementation to provide storage for outputs of an event. Then, upon completion of the event, the outputs will be stored in the task before it is awoken. The task will then be invoked again by the dispatcher and can then operate on the resulting values.

This common pattern is implemented by the pw::async2::OnceSender and pw::async2::OnceReceiver types (and their ...Ref counterparts). These interfaces allow a task to asynchronously wait for a value:

 1#include "pw_async2/dispatcher.h"
 2#include "pw_async2/dispatcher_native.h"
 3#include "pw_async2/once_sender.h"
 4#include "pw_async2/poll.h"
 5#include "pw_log/log.h"
 6#include "pw_result/result.h"
 7
 8namespace {
 9
10using ::pw::Result;
11using ::pw::async2::Context;
12using ::pw::async2::OnceReceiver;
13using ::pw::async2::OnceSender;
14using ::pw::async2::Pending;
15using ::pw::async2::Poll;
16using ::pw::async2::Ready;
17using ::pw::async2::Task;
18
19class ReceiveAndLogValueTask : public Task {
20 public:
21  ReceiveAndLogValueTask(OnceReceiver<int>&& int_receiver)
22      : int_receiver_(std::move(int_receiver)) {}
23
24 private:
25  Poll<> DoPend(Context& cx) override {
26    Poll<Result<int>> value = int_receiver_.Pend(cx);
27    if (value.IsPending()) {
28      return Pending();
29    }
30    if (!value->ok()) {
31      PW_LOG_ERROR(
32          "OnceSender was destroyed without sending a message! Outrageous :(");
33    }
34    PW_LOG_INFO("Got an int: %d", **value);
35    return Ready();
36  }
37
38  OnceReceiver<int> int_receiver_;
39};
40
41}  // namespace
 1#include "pw_async2/coro.h"
 2#include "pw_async2/once_sender.h"
 3#include "pw_log/log.h"
 4#include "pw_result/result.h"
 5
 6namespace {
 7
 8using ::pw::OkStatus;
 9using ::pw::Status;
10using ::pw::async2::Coro;
11using ::pw::async2::CoroContext;
12using ::pw::async2::OnceReceiver;
13using ::pw::async2::OnceSender;
14
15Coro<Status> ReceiveAndLogValue(CoroContext&, OnceReceiver<int> int_receiver) {
16  Result<int> value = co_await int_receiver;
17  if (!value.ok()) {
18    PW_LOG_ERROR(
19        "OnceSender was destroyed without sending a message! Outrageous :(");
20    co_return Status::Cancelled();
21  }
22  PW_LOG_INFO("Got an int: %d", *value);
23  co_return OkStatus();
24}
25
26}  // namespace

More primitives (such as MultiSender and MultiReceiver) are in-progress. Users who find that they need other async primitives are encouraged to contribute them upstream to pw::async2!

Coroutines#

C++20 users can define tasks using coroutines!

 1#include "pw_allocator/allocator.h"
 2#include "pw_async2/coro.h"
 3#include "pw_log/log.h"
 4#include "pw_result/result.h"
 5
 6namespace {
 7
 8using ::pw::OkStatus;
 9using ::pw::Result;
10using ::pw::Status;
11using ::pw::async2::Coro;
12using ::pw::async2::CoroContext;
13
14class MyReceiver;
15class MySender;
16
17/// Create a coroutine which asynchronously receives a value from
18/// ``receiver`` and forwards it to ``sender``.
19///
20/// Note: the ``CoroContext`` argument is used by the ``Coro<T>`` internals to
21/// allocate the coroutine state. If this allocation fails, ``Coro<Status>``
22/// will return ``Status::Internal()``.
23Coro<Status> ReceiveAndSendCoro(CoroContext&,
24                                MyReceiver receiver,
25                                MySender sender) {
26  Result<MyData> data = co_await receiver.Receive();
27  if (!data.ok()) {
28    PW_LOG_ERROR("Receiving failed: %s", data.status().str());
29    co_return Status::Unavailable();
30  }
31  Status sent = co_await sender.Send(std::move(*data));
32  if (!sent.ok()) {
33    PW_LOG_ERROR("Sending failed: %s", sent.str());
34    co_return Status::Unavailable();
35  }
36  co_return OkStatus();
37}
38
39}  // namespace

Any value with a Poll<T> Pend(Context&) method can be passed to co_await, which will return with a T when the result is ready.

To return from a coroutine, co_return <expression> must be used instead of the usual return <expression> syntax. Because of this, the PW_TRY and PW_TRY_ASSIGN macros are not usable within coroutines. PW_CO_TRY and PW_CO_TRY_ASSIGN should be used instead.

For a more detailed explanation of Pigweed’s coroutine support, see pw::async2::Coro.

Timing#

When using pw::async2, timing functionality should be injected by accepting a pw::async2::TimeProvider (most commonly TimeProvider<SystemClock> when using the system’s built-in time_point and duration types).

pw::async2::TimeProvider allows for easily waiting for a timeout or deadline using the pw::async2::TimePoint::WaitFor() and pw::async2::TimePoint::WaitUntil() methods.

Additionally, code which uses pw::async2::TimeProvider for timing can be tested with simulated time using pw::async2::SimulatedTimeProvider. Doing so helps avoid timing-dependent test flakes and helps ensure that tests are fast since they don’t need to wait for real-world time to elapse.