pw_build_info#
Generate, embed, and parse build-related information
Stable Bazel CMake GN
pw_build_info provides tooling, build integration, and libraries for generating, embedding, and parsing build-related information that is embedded into binaries. Simple numeric version numbering doesn’t typically express things like where the binary originated, what devices it’s compatible with, whether local changes were present when the binary was built, and more. pw_build_info simplifies the process of integrating rich version metadata to answer more complex questions about compiled binaries.
GNU build IDs#
This module provides C++ and python libraries for reading GNU build IDs generated by the link step of a C++ executable. These build IDs are essentially hashes of the final linked binary, meaning two identical binaries will have identical build IDs. This can be used to accurately identify matching binaries.
Linux executables that depend on the build_id
GN target will automatically
generate GNU build IDs. Windows and macOS binaries cannot use this target as
the implementation of GNU build IDs depends on the ELF file format.
A separate GN target build_id_or_noop
is available which provides an empty
build ID on platforms where GNU build ID is not available while still providing
a real GNU build ID where supported.
Getting started#
To generate GNU build IDs as part of your firmware image, you’ll need to update your embedded target’s linker script.
Updating your linker script#
If your project has a custom linker script, you’ll need to update it to include
a section to contain the generated build ID. This section should be placed
alongside the .text
and .rodata
sections, and named
.note.gnu.build-id
.
/* Main executable code. */
.code : ALIGN(4)
{
. = ALIGN(4);
/* Application code. */
*(.text)
*(.text*)
KEEP(*(.init))
KEEP(*(.fini))
...
} >FLASH
/* GNU build ID section. */
.note.gnu.build-id :
{
. = ALIGN(4);
gnu_build_id_begin = .;
*(.note.gnu.build-id);
} >FLASH
/* Explicitly initialized global and static data. (.data) */
.static_init_ram : ALIGN(4)
{
*(.data)
*(.data*)
...
} >RAM AT> FLASH
Alternatively, you can copy the following linker snippet into a pre-existing section. This makes reading the build ID slower, so whenever possible prefer creating a dedicated section for the build ID.
/*
* Copyright 2021 The Pigweed Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
/* Include this linker snippet in a section of your linker script that specifies
* where .rodata or .text will live in flash.
*/
. = ALIGN(4);
gnu_build_id_begin = .;
*(.note.gnu.build-id);
An example of directly inserting a build ID into an existing section is provided below:
/* Main executable code. */
.code : ALIGN(4)
{
. = ALIGN(4);
/* Application code. */
*(.text)
*(.text*)
KEEP(*(.init))
KEEP(*(.fini))
. = ALIGN(4);
gnu_build_id_begin = .;
*(.note.gnu.build-id);
...
} >FLASH
If your linker script is auto-generated, you may be able to use the
INSERT AFTER
linker script directive to append the build ID as seen in the
Linux host support for pw_build_info’s build ID integration:
/*
* Copyright 2021 The Pigweed Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
SECTIONS
{
.note.gnu.build-id :
{
INCLUDE build_id_linker_snippet.ld
}
}
/*
* The INSERT directive instructs the linker to append the directives in this
* script to the default linker script, rather than replace the default with
* this script. The build ID is read only, so place it just after .rodata.
*/
INSERT AFTER .rodata
Generating the build ID#
When you depend on "$dir_pw_build_info:build_id
, a GNU build ID will be
generated at the final link step of any binaries that depend on that library
(whether directly or transitively). Those binaries will be able to read the
build ID by calling pw::build_info::BuildId()
. Note that the build ID
is not a string, but raw binary data, so to print it you’ll need to convert
it to hex or base64. It is possible to call pw::build_info::LogBuildId()
function to print it (as hexadecimal).
Python API reference#
- read_build_id_from_section(elf_file: BinaryIO) bytes | None #
Reads a GNU build ID from an ELF binary by searching for a
.note.gnu.build-id
section.
- read_build_id_from_symbol(elf_file: BinaryIO) bytes | None #
Reads a GNU build ID from an ELF binary by searching for a
gnu_build_id_begin
symbol. This can be a rather slow operation.
- read_build_id(elf_file: BinaryIO) bytes | None #
Reads a GNU build ID from an ELF binary, first checking for a GNU build ID section and then falling back to search for a
gnu_build_id_begin
symbol.
- find_matching_elf(uuid: bytes, search_dir: Path) Path | None #
Recursively searches a directory for an ELF file with a matching UUID.
Warning: This can take on the order of several seconds.
Python utility#
GNU build IDs can be parsed out of ELF files using the build_id
python tool.
Simply point the tool to a binary with a GNU build ID and the build ID will be
printed out if it is found.
$ python -m pw_build_info.build_id my_device_image.elf
d43cce74f18522052f77a1fa3fb7a25fe33f40dd
Git Commit Info#
If your project uses git
and builds with bazel
, you can use the
auto-generated //pw_build_info:git_build_info
header to embed which git
commit your binary was built from. This requires a bit of setup to use.
Bazel Workspace Status Command#
Bazel supports running a command to inspect the current workspace status each
build. Add the following to your .bazelrc,
replacing the path/to/pigweed
portion with where you have pigweed checked out.
build --workspace_status_command=path/to/pigweed/pw_build_info/git_workspace_status_command.sh
Use pw_build_info/git_build_info.h
Header#
Add generated header directly to the target where you want to use it.
cc_binary(
name = "main",
srcs = [
"main.cc",
"@pigweed//pw_build_info:git_build_info",
]
)
Include the header. The following constants are available:
pw::build_info::kGitCommit
: The git commit this binary was built from.pw::build_info::kGitTreeDirty
: True if there were any uncommitted changes.
#include "pw_build_info/git_build_info.h"
#include "pw_string/string.h"
#include "pw_log/log.h"
int main() {
PW_LOG_INFO("kGitCommit %s", pw::InlineString<40>(pw::build_info::kGitCommit).c_str());
PW_LOG_INFO("kGitTreeDirty %d", pw::build_info::kGitTreeDirty);
return 0;
}
More info about bazel workspace status commands.