Code intelligence#

pw_ide: Code editor and IDE support for Pigweed projects

The Pigweed Visual Studio Code extension bridges Bazel and clangd to provide the smoothest possible C++ embedded development system. For background on the tools and approaches Pigweed uses, check out the design docs. This doc is a user guide to the way those concepts are applied in Visual Studio Code.

Configuring target groups#

In Bazel projects, target groups are defined in a top-level BUILD.bazel file with something like this:

refresh_compile_commands(
  name = "refresh_compile_commands",
  out_dir = ".compile_commands",
  target_groups = {
    "host_simulator": [
      "//apps/blinky:simulator_blinky",
      "//apps/production:simulator",
      "//modules/blinky:blinky_test",
      "//modules/buttons:manager_test",
    ],
    "test_only": "//tests/test:run_tests",
    "dev_board": [
       ["//apps/blinky:dev_board_blinky.elf", "--config=dev_board"],
       ["//apps/factory:dev_board.elf", "--config=dev_board"],
       ["//apps/production:dev_board.elf", "--config=dev_board"],
    ],
  },
)

Each target group should contain one or more targets that are “related”, in the sense that they are pertinent to the way code is compiled for a particular platform. For example, as in the example above, it’s common to have at least two target groups, one for code running on target, and one for code running on host.

As the example illustrates, each target group’s value can be either:

  • A single string target name

  • A list/array of target names

  • A list/array of tuples, where the first value is the target name and the second value contains build flags

Tip

The name of the Bazel target that refreshes compile commands can be set to whatever you want via the name attribute. Just make sure to update the corresponding editor setting so that the Pigweed extension knows which target to run.

Warning

The order of the targets in each target group matters, as it dictates the ordering of the compile commands in the resulting compilation database. clangd will use the first relevant compile command it encounters to provide code intelligence for a particular file. So if a target group contains two targets that build the same file in different ways, the way the first listed target builds the file will dictate how clangd interprets the file.

Selecting a target group for code intelligence#

The currently-selected code intelligence target group is displayed in the Visual Studio Code status bar:

Visual Studio Code screenshot showing the target status bar item

You can click the status bar item to select a new target group from a dropdown list at the top of the screen.

Visual Studio Code screenshot showing the target selector

Keeping code intelligence data fresh#

As you work on your project, the build graph will change, new compilation databases will need to be built, and clangd will need to be re-configured to provide accurate code intelligence.

The Pigweed extension handles this for you automatically. Whenever you make a change that could alter the build graph, a background process is launched to regenerate fresh compile commands. You’ll see the status bar icon change to look like this while the refresh process is running, and during that time, you can click on the status bar item to open the output window and monitor progress.

Visual Studio Code screenshot showing the target status bar item refreshing

When the refresh process is complete, the status bar item will look like this:

Visual Studio Code screenshot showing the target status bar item in the finished state

Tip

In most cases, you don’t have to wait around for the refresh process to finish to keep working. You can still switch between targets, and code intelligence still works (though it may be a little stale for any files affected by the change that triggered the refresh).

No automatic process is perfect, and if an error occurs during the refresh process, that will be indicated with this icon in the status bar:

Visual Studio Code screenshot showing the target status bar item in an error state

You can click the status bar item to trigger a retry, or you can open the output panel to get more details about the error.

Note

Inactive and orphaned source files#

As discussed in the design docs, some source files will be compiled in several different targets, possibly with different compiler and linker options. Likewise, some files may not be compiled as part of a particular selected target, perhaps because the file is not relevant to the target (for example, hardware support implementations for a host simulator target). Finally, some source files may not be compiled by any defined target group, either because those files have not yet been brought into the build graph, or because none of the defined target groups contain a target that builds that source file.

We need to care about this because clangd tries to be helpful in a way that is very counterproductive in Pigweed projects: If it encounters a file but cannot find a corresponding compile command in the compilation database, it will infer a compile command for that file from other similar files that are in the compilation database.

Since the compilation databases that Pigweed generates are specifically engineered to only include compile commands pertinent to the selected target group, the inferred code intelligence clangd provides for other files is invalid. So the Pigweed extension provides mechanisms to exclude those files from clangd and prevent misleading code intelligence information.

Active source file#

A source file that is built in the currently-selected target group

Inactive source file#

A source file that is not built in the currently-selected target group

Orphaned source file#

A source file that is not built by any defined target groups

Disabling clangd for inactive and orphaned files#

By default, Pigweed will disable clangd for inactive and orphaned files to prevent inaccurate and distracting information from appearing in the editor. You can see that clangd is disabled for those files when you see this icon in the status bar:

Visual Studio Code screenshot showing code intelligence disabled for inactive files

You can click the icon to enable clangd for all files, regardless of whether they are in the current target’s build graph or not. That state will be indicated with this icon:

Visual Studio Code screenshot showing code intelligence enabled for inactive files

You can click it again to toggle it back to the default state.

File status indicators#

The Visual Studio Code explorer (file tree) displays an indicator next to inactive and orphaned files to help you understand which files will not have code intelligence. These indicators will change as you change targets and as you change the build graph.

Visual Studio Code screenshot file indicators for inactive and orphaned files

Inactive files are indicated like this:

Visual Studio Code screenshot file indicators for inactive files

Orphaned files are indicated like this:

Visual Studio Code screenshot file indicators for orphaned files

Note that the colors may vary depending on your Visual Studio Code theme.

Tip

By default, file status indicators will be shown even if clangd is enabled for all files. You can change this behavior with this setting.