pw_transfer#
pw_transfer
is a reliable data transfer protocol which runs on top of
Pigweed RPC.
Attention
pw_transfer
is under construction and so is its documentation.
Usage#
C++#
Transfer thread#
To run transfers as either a client or server (or both), a dedicated thread is required. The transfer thread is used to process all transfer-related events safely. The same transfer thread can be shared by a transfer client and service running on the same system.
Note
All user-defined transfer callbacks (i.e. the virtual interface of a
Handler
or completion function in a transfer client) will be
invoked from the transfer thread’s context.
In order to operate, a transfer thread requires two buffers:
The first is a chunk buffer. This is used to stage transfer packets received by the RPC system to be processed by the transfer thread. It must be large enough to store the largest possible chunk the system supports.
The second is an encode buffer. This is used by the transfer thread to encode outgoing RPC packets. It is necessarily larger than the chunk buffer. Typically, this is sized to the system’s maximum transmission unit at the transport layer.
A transfer thread is created by instantiating a pw::transfer::Thread
. This
class derives from pw::thread::ThreadCore
, allowing it to directly be used
when creating a system thread. Refer to Thread creation
for additional information.
Example thread configuration
#include "pw_transfer/transfer_thread.h"
namespace {
// The maximum number of concurrent transfers the thread should support as
// either a client or a server. These can be set to 0 (if only using one or
// the other).
constexpr size_t kMaxConcurrentClientTransfers = 5;
constexpr size_t kMaxConcurrentServerTransfers = 3;
// The maximum payload size that can be transmitted by the system's
// transport stack. This would typically be defined within some transport
// header.
constexpr size_t kMaxTransmissionUnit = 512;
// The maximum amount of data that should be sent within a single transfer
// packet. By necessity, this should be less than the max transmission unit.
//
// pw_transfer requires some additional per-packet overhead, so the actual
// amount of data it sends may be lower than this.
constexpr size_t kMaxTransferChunkSizeBytes = 480;
// Buffers for storing and encoding chunks (see documentation above).
std::array<std::byte, kMaxTransferChunkSizeBytes> chunk_buffer;
std::array<std::byte, kMaxTransmissionUnit> encode_buffer;
pw::transfer::Thread<kMaxConcurrentClientTransfers,
kMaxConcurrentServerTransfers>
transfer_thread(chunk_buffer, encode_buffer);
} // namespace
// pw::transfer::TransferThread is the generic, non-templated version of the
// Thread class. A Thread can implicitly convert to a TransferThread.
pw::transfer::TransferThread& GetSystemTransferThread() {
return transfer_thread;
}
Transfer server#
pw_transfer
provides an RPC service for running transfers through an RPC
server.
To know how to read data from or write data to device, a Handler
interface
is defined (pw_transfer/public/pw_transfer/handler.h
). Transfer handlers
represent a transferable resource, wrapping a stream reader and/or writer with
initialization and completion code. Custom transfer handler implementations
should derive from ReadOnlyHandler
, WriteOnlyHandler
, or
ReadWriteHandler
as appropriate and override Prepare and Finalize methods
if necessary.
A transfer handler should be implemented and instantiated for each unique resource that can be transferred to or from a device. Each instantiated handler must have a globally-unique integer ID used to identify the resource.
Handlers are registered with the transfer service. This may be done during system initialization (for static resources), or dynamically at runtime to support ephemeral transfer resources. A boolean is returned with registration/ unregistration to indicate success or failure.
Example transfer handler implementation
#include "pw_stream/memory_stream.h"
#include "pw_transfer/transfer.h"
// A simple transfer handler which reads data from an in-memory buffer.
class SimpleBufferReadHandler : public pw::transfer::ReadOnlyHandler {
public:
SimpleReadTransfer(uint32_t resource_id, pw::ConstByteSpan data)
: ReadOnlyHandler(resource_id), reader_(data) {
set_reader(reader_);
}
private:
pw::stream::MemoryReader reader_;
};
Handlers may optionally implement a GetStatus method, which allows clients to query the status of a resource with a handler registered. The application layer above transfer can choose how to fill and interpret this information. The status information is readable_offset, writeable_offset, read_checksum, and write_checksum.
Example GetStatus implementation
Status GetStatus(uint64_t& readable_offset,
uint64_t& writeable_offset,
uint64_t& read_checksum,
uint64_t& write_checksum) {
readable_offset = resource.get_size();
writeable_offset = resource.get_writeable_offset();
read_checksum = resource.get_crc();
write_checksum = resource.calculate_crc(0, writeable_offset);
return pw::OkStatus();
}
The transfer service is instantiated with a reference to the system’s transfer thread and registered with the system’s RPC server.
Example transfer service initialization
#include "pw_transfer/transfer.h"
namespace {
// In a write transfer, the maximum number of bytes to receive at one time
// (potentially across multiple chunks), unless specified otherwise by the
// transfer handler's stream::Writer. Should be set reasonably high; the
// transfer will attempt to determine an optimal window size based on the
// link.
constexpr size_t kDefaultMaxBytesToReceive = 16384;
pw::transfer::TransferService transfer_service(
GetSystemTransferThread(), kDefaultMaxBytesToReceive);
// Instantiate a handler for the data to be transferred. The resource ID will
// be used by the transfer client and server to identify the handler.
constexpr uint32_t kMagicBufferResourceId = 1;
char magic_buffer_to_transfer[256] = { /* ... */ };
SimpleBufferReadHandler magic_buffer_handler(
kMagicBufferResourceId, magic_buffer_to_transfer);
} // namespace
void InitTransferService() {
// Register the handler with the transfer service, then the transfer service
// with an RPC server.
bool success = transfer_service.RegisterHandler(magic_buffer_handler);
GetSystemRpcServer().RegisterService(transfer_service);
}
Transfer client#
pw_transfer
provides a transfer client capable of running transfers through
an RPC client.
Note
Currently, a transfer client is only capable of running transfers on a single RPC channel. This may be expanded in the future.
The transfer client provides the following APIs for managing data transfers:
- Result<pw::Transfer::Client::Handle> pw::transfer::Client::Read(
- uint32_t resource_id,
- pw::stream::Writer &output,
- CompletionFunc &&on_completion,
- pw::transfer::ProtocolVersion version = kDefaultProtocolVersion,
- pw::chrono::SystemClock::duration timeout = cfg::kDefaultClientTimeout,
- pw::chrono::SystemClock::duration initial_chunk_timeout = cfg::kDefaultInitialChunkTimeout,
- uint32_t initial_offset = 0u,
Reads data from a transfer server to the specified
pw::stream::Writer
. Invokes the provided callback function with the overall status of the transfer.Due to the asynchronous nature of transfer operations, this function will only return a non-OK status if it is called with bad arguments. Otherwise, it will return OK and errors will be reported through the completion callback.
For using the offset parameter, please see Non-zero Starting Offset Transfers.
- Result<pw::Transfer::Client::Handle> pw::transfer::Client::Write(
- uint32_t resource_id,
- pw::stream::Reader &input,
- CompletionFunc &&on_completion,
- pw::transfer::ProtocolVersion version = kDefaultProtocolVersion,
- pw::chrono::SystemClock::duration timeout = cfg::kDefaultClientTimeout,
- pw::chrono::SystemClock::duration initial_chunk_timeout = cfg::kDefaultInitialChunkTimeout,
- uint32_t initial_offset = 0u,
Writes data from a source
pw::stream::Reader
to a transfer server. Invokes the provided callback function with the overall status of the transfer.Due to the asynchronous nature of transfer operations, this function will only return a non-OK status if it is called with bad arguments. Otherwise, it will return OK and errors will be reported through the completion callback.
For using the offset parameter, please see Non-zero Starting Offset Transfers.
Transfer handles#
Each transfer session initiated by a client returns a Handle
object which
is used to manage the transfer. These handles support the following operations:
-
pw::Transfer::Client::Handle::SetTransferSize(size_t size_bytes)#
In a write transfer, indicates the total size of the transfer resource.
Example client setup
#include "pw_transfer/client.h"
namespace {
// RPC channel on which transfers should be run.
constexpr uint32_t kChannelId = 42;
// In a read transfer, the maximum number of bytes to receive at one time
// (potentially across multiple chunks), unless specified otherwise by the
// transfer's stream. Should be set reasonably high; the transfer will
// attempt to determine an optimal window size based on the link.
constexpr size_t kDefaultMaxBytesToReceive = 16384;
pw::transfer::Client transfer_client(GetSystemRpcClient(),
kChannelId,
GetSystemTransferThread(),
kDefaultMaxBytesToReceive);
} // namespace
Status ReadMagicBufferSync(pw::ByteSpan sink) {
pw::stream::Writer writer(sink);
struct {
pw::sync::ThreadNotification notification;
pw::Status status;
} transfer_state;
Result<pw::transfer::Client::Handle> handle = transfer_client.Read(
kMagicBufferResourceId,
writer,
[&transfer_state](pw::Status status) {
transfer_state.status = status;
transfer_state.notification.release();
});
if (!handle.ok()) {
return handle.status();
}
// Block until the transfer completes.
transfer_state.notification.acquire();
return transfer_state.status;
}
Specifying Resource Sizes#
Transfer data is sent and received through the pw::Stream
interface, which
does not have a concept of overall stream size. Users of transfers that are
fixed-size may optionally indicate this to the transfer client and server,
which will be shared with the transfer peer to enable features such as progress
reporting.
The transfer size can only be set on the transmitting side of the transfer;
that is, the client in a Write
transfer or the server in a Read
transfer.
If the specified resource size is smaller than the available transferrable data, only a slice of the data up to the resource size will be transferred. If the specified size is equal to or larger than the data size, all of the data will be sent.
Setting a transfer size from a transmitting client
Result<pw::transfer::Client::Handle> handle = client.Write(...);
if (handle.ok()) {
handle->SetTransferSize(kMyResourceSize);
}
Setting a transfer size on a server resource
The
TransferHandler
interface allows overriding itsResourceSize
function to return the size of its transfer resource.
class MyResourceHandler : public pw::transfer::ReadOnlyHandler {
public:
Status PrepareRead() final;
virtual size_t ResourceSize() const final {
return kMyResourceSize;
}
};
Atomic File Transfer Handler#
Transfers are handled using the generic Handler interface. A specialized Handler, AtomicFileTransferHandler is available to handle file transfers with atomic semantics. It guarantees that the target file of the transfer is always in a correct state. A temporary file is written to prior to updating the target file. If any transfer failure occurs, the transfer is aborted and the target file is either not created or not updated.
Module Configuration Options#
The following configurations can be adjusted via compile-time configuration of this module, see the module documentation for more details.
-
PW_TRANSFER_DEFAULT_MAX_CLIENT_RETRIES#
The default maximum number of times a transfer client should retry sending a chunk when no response is received. Can later be configured per-transfer when starting one.
-
PW_TRANSFER_DEFAULT_MAX_SERVER_RETRIES#
The default maximum number of times a transfer server should retry sending a chunk when no response is received.
In typical setups, retries are driven by the client, and timeouts on the server are used only to clean up resources, so this defaults to 0.
-
PW_TRANSFER_DEFAULT_MAX_LIFETIME_RETRIES#
The default maximum number of times a transfer should retry sending any chunk over the course of its entire lifetime.
This number should be high, particularly if long-running transfers are expected. Its purpose is to prevent transfers from getting stuck in an infinite loop.
-
PW_TRANSFER_DEFAULT_CLIENT_TIMEOUT_MS#
The default amount of time, in milliseconds, to wait for a chunk to arrive in a transfer client before retrying. This can later be configured per-transfer.
-
PW_TRANSFER_DEFAULT_SERVER_TIMEOUT_MS#
The default amount of time, in milliseconds, to wait for a chunk to arrive on the server before retrying. This can later be configured per-transfer.
-
PW_TRANSFER_DEFAULT_INITIAL_TIMEOUT_MS#
The default amount of time, in milliseconds, to wait for an initial server response to a transfer before retrying. This can later be configured per-transfer.
This is set separately to PW_TRANSFER_DEFAULT_TIMEOUT_MS as transfers may require additional time for resource initialization (e.g. erasing a flash region before writing to it).
-
PW_TRANSFER_DEFAULT_EXTEND_WINDOW_DIVISOR#
The fractional position within a window at which a receive transfer should extend its window size to minimize the amount of time the transmitter spends blocked.
For example, a divisor of 2 will extend the window when half of the requested data has been received, a divisor of three will extend at a third of the window, and so on.
-
PW_TRANSFER_LOG_DEFAULT_CHUNKS_BEFORE_RATE_LIMIT#
Number of chunks to send repetitive logs at full rate before reducing to rate_limit. Retransmit parameter chunks will restart at this chunk count limit. Default is first 10 parameter logs will be sent, then reduced to one log every
PW_TRANSFER_RATE_PERIOD_MS
-
PW_TRANSFER_LOG_DEFAULT_RATE_PERIOD_MS#
The minimum time between repetative logs after the rate limit has been applied (after CHUNKS_BEFORE_RATE_LIMIT parameter chunks). Default is to reduce repetative logs to once every 10 seconds after CHUNKS_BEFORE_RATE_LIMIT parameter chunks have been sent.
-
PW_TRANSFER_CONFIG_LOG_LEVEL#
Configurable log level for the entire transfer module.
-
PW_TRANSFER_CONFIG_DEBUG_CHUNKS#
Turns on logging of individual non-data or non-parameter chunks. Default is false, to disable logging.
-
PW_TRANSFER_CONFIG_DEBUG_DATA_CHUNKS#
Turns on logging of individual data and parameter chunks. Default is false to disable logging. These chunks are moderated (rate-limited) by the same
PW_TRANSFER_RATE_PERIOD_MS
as other repetitive logs.
-
PW_TRANSFER_EVENT_PROCESSING_TIMEOUT_MS#
Maximum time to wait for a transfer event to be processed before dropping further queued events. In systems which can perform long-running operations to process transfer data, this can be used to prevent threads from blocking for extended periods. A value of 0 results in indefinite blocking.
Non-zero Starting Offset Transfers#
pw_transfer
provides for transfers which read from or
write to a server resource starting from a point after the beginning.
Handling of read/write/erase boundaries of the resource storage backend must
be handled by the user through the transfer handler interfaces of GetStatus
and PrepareRead/Write(uint32_t offset).
A resource can be read or written from a non-zero starting offset simply by having the transfer client calling read() or write() with an offset parameter. The offset gets included in the starting handshake.
Note
The data or stream passed to read() or write() will be used as-is. I.e. no seeking will be applied; the user is expected to seek to the desired location.
On the server side, the offset is accepted, and passed to the transfer handler’s Prepare(uint32_t) method. This method must be implemented specifically by the handler in order to support the offset transfer. The transfer handler confirms that the start offset is valid for the read/write operation, and the server responds with the offset to confirm the non-zero transfer operation. Older server sw will ignore the offset, so the clients check that the server has accepted the non-zero offset during the handshake, so users may elect to catch such errors. Clients return Status.UNIMPLEMENTED in such cases.
Due to the need to seek streams by the handler to support the non-zero offset, it is recommended to return Status.RESOURCE_EXHAUSTED if a seek is requested past the end of the stream.
See the transfer handler documentation for
further information about configuring resources for non-zero transfers and the
interface documentation in
pw/transfer/public/pw_transfer/handler.h
Python#
Provides a simple interface for transferring bulk data over pw_rpc.
- exception pw_transfer.Error(resource_id: int, status: Status)#
Exception raised when a transfer fails.
Stores the ID of the failed transfer resource and the error that occurred.
- __init__(resource_id: int, status: Status)#
- class pw_transfer.Manager(
- rpc_transfer_service,
- *,
- default_response_timeout_s: float = 2.0,
- initial_response_timeout_s: float = 4.0,
- max_retries: int = 3,
- max_lifetime_retries: int = 1500,
- max_chunk_size_bytes: int = 1024,
- default_protocol_version=ProtocolVersion.VERSION_TWO,
A manager for transmitting data through an RPC TransferService.
This should be initialized with an active Manager over an RPC channel. Only one instance of this class should exist for a configured RPC TransferService – the Manager supports multiple simultaneous transfers.
When created, a Manager starts a separate thread in which transfer communications and events are handled.
- __init__(
- rpc_transfer_service,
- *,
- default_response_timeout_s: float = 2.0,
- initial_response_timeout_s: float = 4.0,
- max_retries: int = 3,
- max_lifetime_retries: int = 1500,
- max_chunk_size_bytes: int = 1024,
- default_protocol_version=ProtocolVersion.VERSION_TWO,
Initializes a Manager on top of a TransferService.
- Parameters:
rpc_transfer_service – the pw_rpc transfer service client
default_response_timeout_s – max time to wait between receiving packets
initial_response_timeout_s – timeout for the first packet; may be longer to account for transfer handler initialization
max_retries – number of times to retry a single package after a timeout
max_lifetime_retires – Cumulative maximum number of times to retry over the course of the transfer before giving up.
max_chunk_size_bytes – In a read transfer, the maximum size of data the server should send within a single packet.
default_protocol_version – Version of the pw_transfer protocol to use. Defaults to the latest, but can be set to legacy for projects which use legacy devices.
- read(
- resource_id: int,
- progress_callback: Callable[[ProgressStats], Any] | None = None,
- protocol_version: ProtocolVersion | None = None,
- chunk_timeout_s: float | None = None,
- initial_timeout_s: float | None = None,
- initial_offset: int = 0,
Receives (“downloads”) data from the server.
- Parameters:
resource_id – ID of the resource from which to read.
progress_callback – Optional callback periodically invoked throughout the transfer with the transfer state. Can be used to provide user- facing status updates such as progress bars.
protocol_version – The desired protocol version to use for this transfer. Defaults to the version the manager was initialized (typically VERSION_TWO).
chunk_timeout_s – Timeout for any individual chunk.
initial_timeout_s – Timeout for the first chunk, overrides chunk_timeout_s.
initial_offset – Initial offset to start reading from. Must be supported by the transfer handler. All transfers support starting from 0, the default. Returned bytes will not have any padding related to this initial offset. No seeking is done in the transfer operation on the client side.
- Raises:
Error – the transfer failed to complete
- write(
- resource_id: int,
- data: bytes | str,
- progress_callback: Callable[[ProgressStats], Any] | None = None,
- protocol_version: ProtocolVersion | None = None,
- chunk_timeout_s: Any | None = None,
- initial_timeout_s: Any | None = None,
- initial_offset: int = 0,
Transmits (“uploads”) data to the server.
- Parameters:
resource_id – ID of the resource to which to write.
data – Data to send to the server.
progress_callback – Optional callback periodically invoked throughout the transfer with the transfer state. Can be used to provide user- facing status updates such as progress bars.
protocol_version – The desired protocol version to use for this transfer. Defaults to the version the manager was initialized (defaults to LATEST).
chunk_timeout_s – Timeout for any individual chunk.
initial_timeout_s – Timeout for the first chunk, overrides chunk_timeout_s.
initial_offset – Initial offset to start writing to. Must be supported by the transfer handler. All transfers support starting from 0, the default. data arg should start with the data you want to see starting at this initial offset on the server. No seeking is done in the transfer operation on the client side.
- Raises:
Error – the transfer failed to complete
- class pw_transfer.ProgressStats(bytes_sent: int, bytes_confirmed_received: int, total_size_bytes: int | None)#
- __init__(bytes_sent: int, bytes_confirmed_received: int, total_size_bytes: int | None) None #
- class pw_transfer.ProtocolVersion(value)#
Supported versions of pw_transfer’s RPC data transfer protocol.
Example
import pw_transfer
# Initialize a Pigweed RPC client; see pw_rpc docs for more info.
rpc_client = CustomRpcClient()
rpcs = rpc_client.channel(1).rpcs
transfer_service = rpcs.pw.transfer.Transfer
transfer_manager = pw_transfer.Manager(transfer_service)
try:
# Read the transfer resource with ID 3 from the server.
data = transfer_manager.read(3)
except pw_transfer.Error as err:
print('Failed to read:', err.status)
try:
# Send some data to the server. The transfer manager does not have to be
# reinitialized.
transfer_manager.write(2, b'hello, world')
except pw_transfer.Error as err:
print('Failed to write:', err.status)
Typescript#
Provides a simple interface for transferring bulk data over pw_rpc.
Example
import { pw_transfer } from 'pigweedjs';
const { Manager } from pw_transfer;
const client = new CustomRpcClient();
service = client.channel()!.service('pw.transfer.Transfer')!;
const manager = new Manager(service, DEFAULT_TIMEOUT_S);
manager.read(3, (stats: ProgressStats) => {
console.log(`Progress Update: ${stats}`);
}).then((data: Uint8Array) => {
console.log(`Completed read: ${data}`);
}).catch(error => {
console.log(`Failed to read: ${error.status}`);
});
manager.write(2, textEncoder.encode('hello world'))
.catch(error => {
console.log(`Failed to read: ${error.status}`);
});
Java#
pw_transfer provides a Java client. The transfer client returns a ListenableFuture to represent the results of a read or write transfer.
import dev.pigweed.pw_transfer.TransferClient;
public class TheClass {
public void DoTransfer(MethodClient transferReadMethodClient,
MethodClient transferWriteMethodClient) {
// Create a new transfer client.
TransferClient client = new TransferClient(
transferReadMethodClient,
transferWriteMethodClient,
TransferTimeoutSettings.builder()
.setTimeoutMillis(TRANSFER_TIMEOUT_MS)
.setMaxRetries(MAX_RETRIES)
.build());
// Start a read transfer.
ListenableFuture<byte[]> readTransfer = client.read(123);
// Start a write transfer.
ListenableFuture<Void> writeTransfer = client.write(123, dataToWrite);
// Get the data from the read transfer.
byte[] readData = readTransfer.get();
// Wait for the write transfer to complete.
writeTransfer.get();
}
}
Protocol#
Chunks#
Transfers run as a series of chunks exchanged over an RPC stream. Chunks can contain transferable data, metadata, and control parameters. Each chunk has an associated type, which determines what information it holds and the semantics of its fields.
The chunk is a protobuf message, whose definition can be found here.
Resources and sessions#
Transfers are run for a specific resource — a stream of data which can be read from or written to. Resources have a system-specific integral identifier defined by the implementers of the server-side transfer node.
The series of chunks exchanged in an individual transfer operation for a resource constitute a transfer session. The session runs from its opening chunk until either a terminating chunk is received or the transfer times out. Sessions are assigned IDs by the client that starts them, which are unique over the RPC channel between the client and server, allowing the server to identify transfers across multiple clients.
Reliability#
pw_transfer
attempts to be a reliable data transfer protocol.
As Pigweed RPC is considered an unreliable communications system,
pw_transfer
implements its own mechanisms for reliability. These include
timeouts, data retransmissions, and handshakes.
Note
A transfer can only be reliable if its underlying data stream is seekable. A non-seekable stream could prematurely terminate a transfer following a packet drop.
At present, pw_transfer
requires in-order data transmission. If packets are
received out-of-order, the receiver will request that the transmitter re-send
data from the last received position.
Opening handshake#
Transfers begin with a three-way handshake, whose purpose is to identify the resource being transferred, assign a session ID, and synchronize the protocol version to use.
A read or write transfer for a resource is initiated by a transfer client. The
client sends the ID of the resource to the server alongside a unique session ID
in a START
chunk, indicating that it wishes to begin a new transfer. This
chunk additionally encodes the protocol version which the client is configured
to use.
Upon receiving a START
chunk, the transfer server checks whether the
requested resource is available. If so, it prepares the resource for the
operation, which typically involves opening a data stream, alongside any
additional user-specified setup. The server accepts the client’s session ID,
then responds to the client with a START_ACK
chunk containing the resource,
session, and configured protocol version for the transfer.
Windowing#
Throughout a transfer, the receiver maintains a window of how much data it can receive at a given time. This window is a multiple of the maximum size of a single data chunk, and is adjusted dynamically in response to the ongoing status of the transfer.
pw_transfer uses a congestion control algorithm similar to that of TCP (RFC 5681 §3.1), adapted to pw_transfer’s mode of operation that tunes parameters per window.
Once a portion of a window has successfully been received, it is acknowledged by the receiver and the window size is extended. Transfers begin in a “slow start” phase, during which the window is doubled on each ACK. This continues until the transfer detects a packet loss or times out. Once this occurs, the window size is halved and the transfer enters a “congestion avoidance” phase for the remainder of its run. During this phase, successful ACKs increase the window size by a single chunk, whereas packet loss continues to half it.
Transfer completion#
Either side of a transfer can terminate the operation at any time by sending a
COMPLETION
chunk containing the final status of the transfer. When a
COMPLETION
chunk is sent, the terminator of the transfer performs local
cleanup, then waits for its peer to acknowledge the completion.
Upon receving a COMPLETION
chunk, the transfer peer cancels any pending
operations, runs its set of cleanups, and responds with a COMPLETION_ACK
,
fully ending the session from the peer’s side.
The terminator’s session remains active waiting for a COMPLETION_ACK
. If not
received after a timeout, it re-sends its COMPLETION
chunk. The session ends
either following receipt of the acknowledgement or if a maximum number of
retries is hit.
Server to client transfer (read)#
Client to server transfer (write)#
Protocol buffer definition#
syntax = "proto3";
package pw.transfer;
option java_multiple_files = true;
option java_package = "dev.pigweed.pw_transfer";
// The transfer RPC service is used to send data between the client and server.
service Transfer {
// Transfer data from the server to the client; a "download" from the client's
// perspective.
rpc Read(stream Chunk) returns (stream Chunk);
// Transfer data from the client to the server; an "upload" from the client's
// perspective.
rpc Write(stream Chunk) returns (stream Chunk);
// Query the status of a resource. Can be used for partially completed
// transfers
rpc GetResourceStatus(ResourceStatusRequest) returns (ResourceStatus);
}
// Represents a chunk of data sent by the transfer service. Includes fields for
// configuring the transfer parameters.
//
// Notation: (Read|Write) (→|←)
// X → Means client sending data to the server.
// X ← Means server sending data to the client.
message Chunk {
// Represents the source or destination of the data. May be ephemeral or
// stable depending on the implementation. Sent in every request to identify
// the transfer target.
//
// LEGACY FIELD ONLY. Split into resource_id and session_id in transfer v2.
//
// Read → ID of transfer
// Read ← ID of transfer
// Write → ID of transfer
// Write ← ID of transfer
uint32 transfer_id = 1;
// Used by the receiver to indicate how many bytes it can accept. The
// transmitter sends this much data, divided into chunks no larger than
// max_chunk_size_bytes. The receiver then starts another window by sending
// request_bytes again with a new offset.
//
// Read → The client requests this many bytes to be sent.
// Read ← N/A
// Write → N/A
// Write ← The server requests this many bytes to be sent.
optional uint32 pending_bytes = 2;
// Maximum size of an individual chunk. The transmitter may send smaller
// chunks if required.
//
// Read → Set maximum size for subsequent chunks.
// Read ← N/A
// Write → N/A
// Write ← Set maximum size for subsequent chunks.
optional uint32 max_chunk_size_bytes = 3;
// Minimum required delay between chunks. The transmitter may delay longer if
// desired.
//
// Read → Set minimum delay for subsequent chunks.
// Read ← N/A
// Write → N/A
// Write ← Set minimum delay for subsequent chunks.
optional uint32 min_delay_microseconds = 4;
// On writes, the offset of the data. On reads, the offset at which to read.
//
// Read → Read data starting at this offset.
// Read ← Offset of the data.
// Write → Offset of the data.
// Write ← Write data starting at this offset.
uint64 offset = 5;
// The data that was read or the data to write.
//
// Read → N/A
// Read ← Data read
// Write → Data to write
// Write ← N/A
bytes data = 6;
// Estimated bytes remaining to read/write. Optional except for the last data
// chunk, for which remaining_bytes must be set to 0.
//
// The sender can set remaining_bytes at the beginning of a read/write so that
// the receiver can track progress or cancel the transaction if the value is
// too large.
//
// Read → N/A
// Read ← Remaining bytes to read, excluding any data in this chunk. Set to
// 0 for the last chunk.
// Write → Remaining bytes to write, excluding any data in is chunk. Set to
// 0 for the last chunk.
// Write ← N/A
optional uint64 remaining_bytes = 7;
// Pigweed status code indicating the completion of a transfer. This is only
// present in the final packet sent by either the transmitter or receiver.
//
// The possible status codes and their meanings are listed below:
//
// OK: Transfer completed successfully.
// DATA_LOSS: Transfer data could not be read/written (e.g. corruption).
// INVALID_ARGUMENT: Received malformed chunk.
// NOT_FOUND: The requested resource ID is not registered (read/write).
// OUT_OF_RANGE: The requested offset is larger than the data (read/write).
// RESOURCE_EXHAUSTED: Concurrent transfer limit reached.
// UNIMPLEMENTED: Resource ID does not support requested operation (e.g.
// trying to write to a read-only transfer).
//
// Read → Transfer complete.
// Read ← Transfer complete.
// Write → Transfer complete.
// Write ← Transfer complete.
optional uint32 status = 8;
// The offset up to which the transmitter can send data before waiting for the
// receiver to acknowledge.
//
// Read → Offset up to which the server can send without blocking.
// Read ← N/A
// Write → N/A
// Write ← Offset up to which the client can send without blocking.
//
// TODO(frolv): This will replace the pending_bytes field. Once all uses of
// transfer are migrated, that field should be removed.
uint32 window_end_offset = 9;
enum Type {
// Chunk containing transfer data.
DATA = 0;
// First chunk of a transfer (only sent by the client).
START = 1;
// Transfer parameters indicating that the transmitter should retransmit
// from the specified offset.
PARAMETERS_RETRANSMIT = 2;
// Transfer parameters telling the transmitter to continue sending up to
// index `offset + pending_bytes` of data. If the transmitter is already
// beyond `offset`, it does not have to rewind.
PARAMETERS_CONTINUE = 3;
// Sender of the chunk is terminating the transfer.
COMPLETION = 4;
// Acknowledge the completion of a transfer. Currently unused.
// TODO(konkers): Implement this behavior.
COMPLETION_ACK = 5;
// Acknowledges a transfer start request, accepting the session ID for the
// transfer and optionally negotiating the protocol version. Sent from
// server to client.
START_ACK = 6;
// Confirmation of a START_ACK's negotiated parameters, sent by the client
// to the server. Initiates the data transfer proper.
START_ACK_CONFIRMATION = 7;
};
// The type of this chunk. This field should only be processed when present.
// TODO(frolv): Update all users of pw_transfer and remove the optional
// semantics from this field.
//
// Read → Chunk type (start/parameters).
// Read ← Chunk type (data).
// Write → Chunk type (data).
// Write ← Chunk type (start/parameters).
optional Type type = 10;
// Unique identifier for the source or destination of transfer data. May be
// stable or ephemeral depending on the implementation. Only sent during the
// initial handshake phase of a version 2 or higher transfer.
//
// Read → ID of transferable resource
// Read ← ID of transferable resource
// Write → ID of transferable resource
// Write ← ID of transferable resource
optional uint32 resource_id = 11;
// Unique identifier for a specific transfer session. Chosen by the transfer
// client during the initial handshake phase, and persists for the remainder
// of that transfer operation.
//
// Read → ID of transfer session
// Read ← ID of transfer session
// Write → ID of transfer session
// Write ← ID of transfer session
optional uint32 session_id = 12;
// The protocol version to use for this transfer. Only sent during the initial
// handshake phase of a version 2 or higher transfer to negotiate a common
// protocol version between the client and server.
//
// Read → Desired (START) or configured (START_ACK_CONFIRMATION) version.
// Read ← Configured protocol version (START_ACK).
// Write → Desired (START) or configured (START_ACK_CONFIRMATION) version.
// Write ← Configured protocol version (START_ACK).
optional uint32 protocol_version = 13;
// Unique identifier for a specific transfer session. Chosen by the transfer
// client during the initial handshake phase. This field is used to request a
// session during the handshake, after which the regular session_id field is
// used.
//
// Read → Requested ID of transfer session
// Read ← N/A
// Write → Requested ID of transfer session
// Write ← N/A
optional uint32 desired_session_id = 14;
// The initial offset to start the transfer from. Can be used for read or
// write transfers. Set by the client during start handshake.
// Needs to be accepted by the resource transfer handler in order for the
// non-zero offset transfer to start from the initial_offset.
//
// Read → Requested initial offset for the session
// Read ← Confirmed (matches) or denied (zero) initial offset
// Write → Requested initial offset for the session
// Write ← Confirmed (matches) or denied (zero) initial offset
uint64 initial_offset = 15;
}
// Request for GetResourceStatus, indicating the resource to get status from.
message ResourceStatusRequest {
uint32 resource_id = 1;
}
// Response for GetResourceStatus
message ResourceStatus {
// Resource id, matching request
uint32 resource_id = 1;
// Status of the resource, returns Unimplemented by default.
uint32 status = 2;
// The offset that can be written to (other than 0).
uint64 writeable_offset = 3;
// The offset that can be read from (other than 0).
uint64 readable_offset = 4;
// The checksum at the given write offset.
optional uint64 write_checksum = 5;
// The checksum at the given read offset.
optional uint64 read_checksum = 6;
}
Errors#
Protocol errors#
The following table describes the meaning of each status code when sent by the sender or the receiver (see Transfer roles).
Status |
Sent by sender |
Sent by receiver |
---|---|---|
|
(not sent) |
All data was received and handled successfully. |
|
The service aborted the transfer because the client restarted it. This status is passed to the transfer handler, but not sent to the client because it restarted the transfer. |
|
|
The client cancelled the transfer. |
|
|
Failed to read the data
to send. The
|
Failed to write the
received data. The
|
|
Received chunk for transfer that is not active. |
|
|
Received a malformed packet. |
|
|
An assumption of the protocol was violated.
Encountering |
|
|
The transfer does not support the requested operation (either reading or writing). |
|
|
The receiver requested zero bytes, indicating their storage is full, but there is still data to send. |
Storage is full. |
|
The service is busy with other transfers and cannot begin a new transfer at this time. |
|
|
Out-of-order chunk was requested, but seeking is not supported. |
(not sent) |
Transfer roles#
Every transfer has two participants: the sender and the receiver. The sender transmits data to the receiver. The receiver controls how the data is transferred and sends the final status when the transfer is complete.
In read transfers, the client is the receiver and the service is the sender. In write transfers, the client is the sender and the service is the receiver.
Sender flow#
Receiver flow#
Legacy protocol#
pw_transfer
was initially released into production prior to several of the
reliability improvements of its modern protocol. As a result of this, transfer
implementations support a “legacy” protocol mode, in which transfers run without
utilizing these features.
The primary differences between the legacy and modern protocols are listed below.
There is no distinction between a transfer resource and session — a single
transfer_id
field represents both. Only one transfer for a given resource can run at a time, and it is not possible to determine where one transfer for a resource ends and the next begins.The legacy protocol has no opening handshake phase. The client initiates with a transfer ID and starting transfer parameters (during a read), and the data transfer phase begins immediately.
The legacy protocol has no terminating handshake phase. When either end completes a transfer by sending a status chunk, it does not wait for the peer to acknowledge. Resources used by the transfer are immediately freed, and there is no guarantee that the peer is notified of completion.
Transfer clients request the latest transfer protocol version by default, but may be configured to request the legacy protocol. Transfer server and client implementations detect if their transfer peer is running the legacy protocol and automatically switch to it if required, even if they requested a newer protocol version. It is strongly unadvised to use the legacy protocol in new code.
Integration tests#
The pw_transfer
module has a set of integration tests that verify the
correctness of implementations in different languages.
Test source code.
To run the tests on your machine, run
$ bazel test \
pw_transfer/integration_test:cross_language_small_test \
pw_transfer/integration_test:cross_language_medium_test
Note
There is a large test that tests transfers that are megabytes in size.
These are not run automatically, but can be run manually via the
pw_transfer/integration_test:cross_language_large_test
test. These are
VERY slow, but exist for manual validation of real-world use cases.
The integration tests permit injection of client/server/proxy binaries to use when running the tests. This allows manual testing of older versions of pw_transfer against newer versions.
# Test a newer version of pw_transfer against an old C++ client that was
# backed up to another directory.
$ bazel run pw_transfer/integration_test:cross_language_medium_test -- \
--cpp-client-binary ../old_pw_transfer_version/cpp_client
Backwards compatibility tests#
pw_transfer
includes a suite of backwards-compatibility tests
that are intended to continuously validate a degree of backwards-compatibility
with older pw_transfer servers and clients. This is done by retrieving older
binaries hosted in CIPD and running tests between the older client/server
binaries and the latest binaries.
The CIPD package contents can be created with this command:
To update the CIPD package itself, follow the internal documentation for updating a CIPD package.
CI/CQ integration#
Current status of the test in CI.
By default, these tests are not run in CQ (on presubmit) because they are too slow. However, you can request that the tests be run in presubmit on your change by adding to following line to the commit message footer:
Cq-Include-Trybots: luci.pigweed.try:pigweed-linux-bzl-integration
Running the tests many times#
Because the tests bind to network ports, you cannot run more than one instance of each test in parallel. However, you might want to do so, e.g. to debug flakes. This section describes a manual process that makes this possible.
Linux#
On Linux, you can add the "block-network"
tag to the tests (example). This
enables network isolation for the tests, allowing you to run them in parallel
via,
bazel test --runs_per_test=10 //pw_transfer/integration_tests/...
MacOS#
Network isolation is not supported on MacOS because the OS doesn’t support
network virtualization (gh#2669). The best you can do is to
tag the tests "exclusive"
. This allows you to use --runs_per_test
, but
will force each test to run by itself, with no parallelism.
Why is this manual?#
Ideally, we would apply either the "block-network"
or "exclusive"
tag
to the tests depending on the OS. But this is not supported, gh#2971.
We don’t want to tag the tests "exclusive"
by default because that will
prevent different tests from running in parallel, significantly slowing them
down.